Pioneer Class Station

Publisher: Zozer Games

A Ship Book and Adventure for the Cepheus Engine and for the HOSTILE setting.

They and rsquo;re everywhere and ndash; in fact, they are now so ubiquitous that you probably don and rsquo;t even notice them anymore. What am I talking about? The Pioneer Stations. The 600-ton Leyland-Okuda Pioneer is a general purpose industrial operations platform, a five-man space station designed to serve as an operations center, drone control, fuel store or supply dump.

This book contains a complete write-up of the station, it and rsquo;s design principles, uses and specifications . It includes full color illustrations as well as complete deck-by-deck plans.

But you also get an adventure supplied: and nbsp;Vanishing Point.

The Company has lost contact with a helium-3 mining station and the supply ship sent to investigate has vanished. Your players are the crew of the commercial towing vessel Grendel, assigned to investigate.

Can they avoid stumbling from one survival crisis to the next? Can they find any survivors? There are difficult places to explore, space-walks to conduct and difficult choices to be made. And and hellip; they are not alone and hellip;

Vanishing Point uses the deckplans for the Pioneer Station already provided. and nbsp;

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Low Country

Publisher: Schwalb Entertainment

An imperial backwater by almost any definition, Low Country earns its importance by being the Empire’s breadbasket. Widely regarded as a sleepy place where little happens, Low Country hides its share of secrets and intrigues, especially now as the Empire unravels.

Thanks to the tireless efforts of halfling settlers, Low Country has shaken off its origins as an uninhabited wilderness to become an agricultural powerhouse. Ostensibly still loyal to the Empire, despite the orc-king Drudge sitting upon a usurped Alabaster Throne, Low Country’s hard-working halfling farmers continue to keep the rest of the Empire fed. For how much longer, no one knows.

Low Country, a new and nbsp;entry of the Lands in Shadow series, and nbsp;reveals details about a crucial imperial province and offers a closer look at the peoples, places, and circumstances that make up life here. Whether you use this supplement to expand your knowledge of the continent of R and ucirc;l, to draw inspiration for characters hailing from these lands, or to use it as a backdrop for your campaign, Low Country proves an excellent resource for your Shadow of the Demon Lord games.

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Spell Options 9 – Universal Options

Publisher: Ennead Games

Spell Options 9 – Universal Options

For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.

The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus easier to cast or make them more powerful but unstable.

The options in this volume…
Area
Casting Time
Casting Volume
Concentration
Counter Reaction
Counterspell Resistance
Damage Range
Dispel Resistance
Favoured Target
Gestures
Level Effect
Luck
Material Component
Material Cost
Potency
Range
Spell Volume

Previous Volumes

  1. Volume 1 to 5 Bundle
  2. Volume 6 – Alarm
  3. Volume 7 – Blade Barrier
  4. Volume 8 – Prismatic Spray
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“Dark Cities” – 100+ scenarios for urban adventures!

Publisher: Alex and quot;Earin Shaad and quot; Petrovic

Welcome to and quot;Dark Cities and quot;, a collection of over 100 plothooks and storyseeds for RPGs!

and quot;Cities are beacons of civilization and order. But sometimes the strongest light casts the darkest shadows. and quot;

This book contains dozens and dozens of scenarios and scenario ideas for adventures urban settings, suited for nearly all imaginable kinds of fantasy RPGs. If your game has settlements of any significant size, you will be able to run these scenarios!

Our plothooks and storyseeds (around half a page in length each) are ideas: a collection of political intrigues, murder mysteries, criminal undertakings, the plans of secret cults, supernatural powers unleashed and much much more. A few adventures are straightforward, but many come with a twist, designed to lead to more trouble and more action for your average adventuring party!
Each adventure introduces the basic story: a villain’s plan, the most important NPCs and how things might develop once our heroes become involved. and nbsp; Use these scenarios as they are written, or let them inspire you and grow your own, custom adventure from the sprouting seed of our story! Each adventure seed is focused on one or more of the four large categories of RPG scenarios: exploration, diplomacy, investigation and combat.
Many adventures are designed for mid level characters, but you can find quite a few for rising heroes or legendary champions in this collection as well. Urban adventures, with the intrigues of criminals and nobles alike, are especially well suited for investigative adventures. In this collection you will also find a short guide with the most important tips on running such adventures. and nbsp; Last but not least: we have included a list of 20 short encounters that can be used in any urban area and are especially well suited to be thrown into your campaign as a bit of a distraction, a small tidbit of interest that gives your player characters a little room to breath…but at the same time holds the potential for much more!
and quot;Dark Cities and quot; is the first of ten booklets in our and quot;The Thousand Trails and quot; series. Each book focuses on a specific adventure environment, and gives you over 100 adventure ideas to play…and trails to follow. Our second book and quot;Edge of the Wilds and quot;, which will focus on rural areas, where wilderness and civilization battle for dominance, will be released later this year!

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Tiny Dungeon: Second Edition

Publisher: Gallant Knight Games

Minimalist Fantasy is back!

Tiny Dungeon: Second Edition is the newest and nbsp;iteration of the minimalist fantasy roleplaying game! and nbsp;

Powered by the TinyD6 engine, with streamlined and nbsp;mechanics that utilize only one to three single six-sided and nbsp;dice on every action, characters that can be written 3×5 notecard, and easy to and nbsp; understand and teach rules, and nbsp;Tiny Dungeon 2e is great for all groups, ages, and and nbsp;experience levels!

Included are over a dozen lightly detailed settings, and nbsp;written by some of the best authors out there. These and nbsp; and ldquo;micro-settings and rdquo; are light-weight, open-ended and and nbsp;designed to be inspiriational for your games and and nbsp;provide a fast, easy jumping point for your campaign! Covering a wide selection of fantasy genres and ideas, there’s something for everyone in Tiny Dungeon 2e!

With and nbsp;micro-settings by: Tobie Abad, Marie Brennan, Shawn Carmen, and nbsp;Elizabeth Chaipraditkul, Steve Diamond, Miguel Espinoza, Dianna Gunn, and nbsp;John Kennedy, Melanie Meadors, Mari Murdock, Darren Pearce, jim pinto, and nbsp;Steve Radabaugh, Wendelyn Reischel, Ryan Schoon, Howard Tayler, Randy and nbsp;Tayler, Sandra Tayler, and Ben Woerner

So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, and nbsp;fantasy roleplaying!

Print on Demand is coming!

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Delta Green: Viscid

Publisher: Arc Dream Publishing

Even Death Has a Half-Life

Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves and rsquo; girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples and mdash;samples that indicated that something had gotten loose. When the sun rose, Grieves and rsquo; body began to smolder and disintegrate.

It was another five hours before Delta Green got involved.

In Viscid, the Agents must keep a lid on a story that threatens to spin out into the public in all its unnatural detail. They must delve into the secrets of strange and lethal forces acting in secrecy all around them. They must follow a trail of carnage to a horrifying communion.

As far as Delta Green is concerned, staying alive is the last of their priorities.

Viscid is playable with the quickstart rulebook, Delta Green: Need to Know, or with the core rulebooks of Delta Green: The Role-Playing Game: the Agent and rsquo;s Handbook and the Handler’s Guide. All are available from Dream Publishing. and nbsp;

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Stalkers of the Elder Dark

Publisher: Olde House Rules

Lovecraft and his friends were on to something. and nbsp; But here’s the REAL story…

Stalkers of the Elder Dark is a rules-lite game of cosmic horror set in the pulp era and pitting a motley assortment of academics and artists, criminals and explorers against ancient and powerful things from beyond the Void. and nbsp; These are complete rules for horrific narratives and include the following in Olde House Rules’ style:

Simple, yet detailed, rules for creating and equipping characters suitable to the period and genre…

A unique phobia system where the characters must overcome (or work around) their greatest fears while fighting for their lives. and nbsp; Worse than dying, they may have to go on living…

But not necessarily life as they knew it! and nbsp; So beware the Servitor Races and their dark designs…

Cosmic horrors, elder plots, and weird science all spelled out in detail while still leaving much for the Watcher to flesh out on their own. and nbsp; The game gets into everyone’s head…

And, of course, simple and intuitive mechanics that don’t get in the way of the action. and nbsp; Or the cosmic fear…

Hard times await these stalkers of the dark, for nothing less than human survival is at stake. and nbsp; Let’s hope they make it and hold on to their precious humanity lest Earth become a place of unspeakable horror!

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Stars Without Number: Revised Edition

Publisher: Sine Nomine Publishing

The year is 3200 and mankind’s empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM’s job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you’ll find and hellip; .

  • Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.
  • Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.
  • Refined psionics, with more options to distinguish your psychic hero’s powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.
  • Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.
  • New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.
  • Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM’s stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren’t just a clump of random tables, they’re a framework to boost your own creativity and help you make fast, good, playable material for your game.
  • Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening’s adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who’s not just theorizing their adventures, but actually responsible for making something fun for the whole group.
  • Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You’ll find the tools for that in Stars Without Number: Revised Edition.
  • Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

And these things? They’re all in the free version. Yes, just like the original edition, Stars Without Number: Revised Edition and nbsp;has a free PDF edition to share with your friends and pass around to interested parties. Those daring stellar freebooters who purchase this deluxe version will get…

  • Transhuman tech, with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away.
  • True AIs, the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.
  • Mechs, for those GMs who relish the thunder of steel titans on their far-future battlefields.
  • Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills.
  • Society creation, customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You’ll get more than a dry recounting of details; you’ll get the information you need to build adventures that fit with this world’s smouldering tensions.
  • Space Magic, with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers.

So leap forward, brave adventurer! The stars await you, and the wild glories of an untamed sky!

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Hundred Devils Night Parade: Dune Swarm and Haunt

Publisher: Onyx Path Publishing

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Dune Swarm and Haunt

The flesh devouring Dune Swarm and the tormented Haunt are a great addition to your Exalted Game.

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