The Idol of Thoth

Publisher: Chaosium

A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham.

Is there a curse? Is the dark god Thoth watching from afar?

and lsquo;The Idol of Thoth and rsquo; by Joe Trier (Fear and rsquo;s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc set in the classic era of the 1920s and is suitable as an introductory scenario for a single evening and rsquo;s play.

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Heroic Maps – Storeys: Kennelfield Winter Castle Gatehouse

Publisher: Heroic Maps

Kennelfield Winter Castle Gatehouse

Originally a small wooden tower, over the years successive generations of the Kennelfield family have improved the site, creating the present day structure. The gate has been fortified with a strong gatehouse that sits in the middle of a defensive wall.

A set of printable battlemaps compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A multiple level map consisting of a gatehouse with a 1st floor and a roof, and a 30×30 battlemap depicting a winter castle gatehouse with a wall, by a bridge over a frozen river.

Also included are 300dpi full size jpgs, for poster printing or VTT. and nbsp;

Also included are Roll20 VTT ready files, sized at 72dpi and 140x140px per square (all less than 10mb)
and nbsp;
and nbsp;

Combine with Kennelfield Winter Castle to make a huge battlemap!
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Heroic Maps – Storeys: Kennelfield Winter Castle

Publisher: Heroic Maps

Kennelfield Winter Castle

Originally a small wooden tower, over the years successive generations of the Kennelfield family have improved the site, creating the present day structure. A huge square keep dominates the castle, with strong walls producing an inner ward. The castle includes a great hall, chapel, smith and stables, living rooms, cellars, kitchens and more.

A set of printable battlemaps compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A multiple level map consisting of a 5 storey castle, spread across 5 30×30 battlemaps, each depicting a different floor of the fortress.
Cellar – includes kitchens, pantries, dungeon, stores, servant sleeping quarters.
Ground floor – courtyard, guard room, gates, great hall, chapel
1st Floor – Lord’s hall, galleries, living areas, library
2nd Floor – and nbsp; Lord’s Solar, roof tops, battlements
Roof – pitched tiled rooftops

Also included are 300dpi full size jpgs, for poster printing or VTT. and nbsp;

Also included are Roll20 VTT ready files, sized at 72dpi and 140x140px per square (all less than 10mb)
and nbsp;
and nbsp;

Combine with Kennelfield Winter Castle Gatehouse for an epic battlemap!

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Mythic Variations 2

Publisher: Word Mill

Introducing new rules variations to power your Mythic adventures! Mythic Variations 2 is a collection of rules modifications for Mythic Role Playing and Mythic Game Master Emulator, giving players a new way to experience GM-less and solo role playing.

Mythic Variations 2 expands on the core Yes/No mechanic of Mythic, splitting questions into 5 separate types of questions, or Checks, including:

and bull; FATE CHECK: To answer any Yes/No Question, exactly as was done with Mythic’s Fate Chart except now without the chart.
and bull; DETAIL CHECK: This is used to answer any plain language Question and it replaces the Complex Question from Mythic Variations.
and bull; EVENT CHECK: This Check is to determine an event that is happening, has happened, or will happen. It replaces the Random Event roll from original Mythic.
and bull; BEHAVIOR CHECK: This Check is to determine the specific actions of NPCs on a round-to-round or as needed basis. It is rolled to determine an NPC and rsquo;s behavior.
and bull; STATISTIC CHECK: This Check is used to determine game statistics for NPCs and other crunchy elements of your adventure.

Mythic Variations 2 makes Mythic more useful than ever, tackling any question you might throw at it and giving your characters the kinds of adventures they deserve!

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W20 Changing Ways

Publisher: Onyx Path Publishing

The Garou Nature

The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning need to be part of a pack. Those poor wretches born to two werewolves grow up never knowing any different, and that leaves them with a unique outlook on the world. Beyond their fluid bodies and warrior and rsquo;s minds, each Garou has the blessings of the spirit world that empowers their fight for Gaia.

Red in Tooth and Claw

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

  • A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character and rsquo;s perspective.
  • More information on what it feels like to be a werewolf, a creature that changes in both body and mind.
  • Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

NOTE: and nbsp;This is the Advance PDF and we will be adjusting this based on errata from buyers and then creating the final PDF and PoD files. Purchasers of the Advance PDF will receive the final PDF for free as well as a coupon for the PoD so that their combined purchase amount will be the cost of buying the PDF/PoD combo.

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Warhammer Fantasy Roleplay First Edition – Death on the Reik The Enemy Within Part 2

Publisher: Cubicle 7 Entertainment Ltd.

and ldquo;The time shall come when the enemies of Chaos shall relax their guard and pay no heed to the shadows at their backs. Then shall the Great Mutator cause the warped moon to awaken, and the beloved of M and oacute;rr shall spit upon the lands of The Empire. Where his spittle doth land, there shall the weak fear to tread, but the possessor of the spittle shall wield great power and rdquo;
-Extract from Omens and Prophecies of the Seer Unserfrau The mighty river Reik: the longest waterway in the whole of the Old World, stretching almost a thousand miles from its source in the Black Mountains to the sea at Marienburg. The Reik and its tributaries are the arteries of The Empire, flowing through the dark forest to link its great cities. As the river flows untroubled to the sea, strange things are moving on its forested banks; and somewhere along its upper reaches a great evil festers and grows. It has lain dormant for over a century, but now a prophecy is fulfilled and an unimaginable horror has awoken in the hear of Sigmar and rsquo;s Realm. And the horror is spreading. The rot must be cut out before it is too late and ndash; but first it must be found and hellip; Death on the Reik can be played as a stand-alone adventure, or as a part of The Enemy Within campaign for Warhammer Fantasy Roleplay, continuing from Shadows over B and ouml;genhafen. A seemingly simple man-hunt turns out to be far more complex and dangerous, and adventurers will be pitted against mutants, Skaven, and desperate cultists before they discover the truth and ndash; and a climax which will plunge them into the midst of Chaos. As well as an extended campaign adventure with 20 pages of maps and player handouts Death on the Reik features an appendix on the rivers of the Empire. New rules for river navigation and trading are included, plus full details on the river boats of the Reik and the people who use them. There are extensive outlines of possible hazards, incidents and encounters, plus a fully developed, ready to play scenario, and lsquo;The Maria Borger and rsquo;.

This PDF reissues the Hogshead Publishing Edition of Death on the Reik book. We and rsquo;ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we and rsquo;d normally produce, but on this occasion, we think it and rsquo;s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference.

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Arcane Magick Cards – ZWEIHÄNDER Grim and Perilous RPG

Publisher: Grim and Perilous Studios

Players and amp; Gamemasters! Are you running grim and amp; perilous adventures, but tired of penciling your spells down on index cards? Then prepare yourself with ZWEIH and Auml;NDER Grim and amp; Perilous RPG – Arcane Magick Cards, available exclusively at DriveThruRPG! Let’s face it: standard US and amp; Euro poker card sizes suck. That’s why every Arcane Magick spell has been meticulously lain out in tarot card format in matte finish (2.75 and quot; x 4.75 and quot;), fitting perfectly in-hand or on the table around your characters sheet. Every Arcana has been beautifully illustrated by Ken Duquet, with each uniquely color-coded for easy memory using a legible font (visible even when you’re five pints deep in the evening). In fact, we took cues from Flock of Seagulls with the card’s design: party in the front (illustration), and business on the back (spell effects). Or flip that – you get the picture. Best of all, the deck includes all of the Generalist Petty Magick spells, making for a whopping total of 114 cards! Our Arcane Magick Card deck contain the following:

  • Generalist Petty Magick (24)
  • Arcana of Animism (9)
  • Arcana of Astromancy (9)
  • Arcana of Elementalism (9)
  • Arcana of Luminescence (9)
  • Arcana of Morticism (9)
  • Arcana of Necromancy (9)
  • Arcana of Pyromancy (9)
  • Arcana of Shadowmancy (9)
  • Arcana of Sorcery (9)
  • Arcana of Transmutation (9)

Every Principle of Magick is clearly designated from one another using this simple legend: 1 skull for Petty Magick, 2 skulls for Lesser magick and 3 skulls for Greater Magick! Grab your official ZWEIH and Auml;NDER Grim and amp; Perilous RPG – Arcane Magick Cards today, and prepare yourself for a world of grim and amp; perilous adventure!

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Genesys Core Rulebook

Publisher: Fantasy Flight Games

Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in and nbsp;Genesys, and nbsp;a new roleplaying system designed for a variety of settings and limited only by your imagination.

The and nbsp;Genesys and nbsp;experience begins with the and nbsp;Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

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The Mutant Race (Pathfinder Roleplaying Game)

Publisher: Skirmisher Publishing

Crawling out from the wreckage of nuclear, biological, and nbsp;and chemical warzones, created in the and nbsp;laboratories of misguided geniuses, and spawning and nbsp;in realms contaminated by wild magic, mutants are and nbsp;both a race unto themselves and no race at all. Viewed and nbsp;with a mixture of contempt and pity by members of more and nbsp;clearly defined species, mutants are united in desperation and nbsp;by the abnormalities which separate them from other and nbsp;humanoids. As diverse and mdash; if not more so and mdash; in form and nbsp;and outlook as other humanoids, mutants display the and nbsp;best and worst characteristics evolution has to offer.

This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment and religion, and typical adventures; typical male and female names; and tables for randomly determining morphology/body type, deformities, and mutations. and nbsp;

This mini-sourcebook has been specifically designed for use with the Pathfinder Roleplaying Game but can be used with any OGL-based game pretty much as-is and easily adapted to any related or successor systems. and nbsp;

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Warhammer Fantasy Roleplay First Edition – Shadows Over Bögenhafen The Enemy Within Part 1

Publisher: Cubicle 7 Entertainment Ltd.

and ldquo;And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways and ndash; Njawrr and rsquo;thakh and lsquo;Lzimbarr Tzeentch! and rdquo;
Excerpt from The Book of Transmutation The Empire. Perhaps the greatest nation of the Old World, it has stood for two and a half millenia as a bulwark against the threat of Chaos. Down the ages and ndash; from the time of legen when Sigmar Heldenhammer ruled, to the peaceful days it now enjoys and ndash; the Empire has endured. Within its borders, the Emperor and rsquo;s armies keep the peace. The Empire stands firm against the enemy without. But what of The Enemy Within? The Enemy Within: Shadows Over B and ouml;genhafen is the first volume in an epic campaign for Warhammer Fantasy Roleplay First Edition. It is the definitive guide to the mighty Empire of the War hammer Old World, full of background information covering the history, geography, politics and religions of the Empire, as well as invaluable material on starting and running the campaign.

And you can begin straight away with an intriguing and chilling adventure which introduces the players to the Empire, sets them on a hunt to seek out and destroy the heart of a demonic conspiracy, and brings them face to face with the corruption threatening the very foundations of their world.

This PDF combines material originally published separately as The Enemy Within and Shadows Over B and ouml;genhafen, revised into a clear, easy to use format, as published in print in 1995 by Hogshead Publishing. and nbsp; We and rsquo;ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we and rsquo;d normally produce, but on this occasion, we think it and rsquo;s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference. and nbsp;

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